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HDR and "Depth Only" ClearFlags problem (Forward rendering pass)

I have one camera in a scene. Settings - RenderingPass: Forward, ClearFlags: SolidColor, HDR: Enabled. Tonemapping Image Effect is attached to this camera. In this case camera uses HDR, Tonemapping...

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Get "actual bytes sent" in script

Is there any way to get Network Statistics like "actual bytes sent/received" in the script? I want to write network statistics to file for further analysis. I'll appreciate any links or rumors =)

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RPC.Others vs multiple RPCs

I want to send RPC with some data only to players that are close enough to current player. For example, we have 100 players. function Update(){ networkView.RPC("Function", RPCMode.Others, someData); }...

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HDR and "Depth Only" ClearFlags problem (Forward rendering pass)

I have one camera in a scene. Settings - RenderingPass: Forward, ClearFlags: SolidColor, HDR: Enabled. Tonemapping Image Effect is attached to this camera. In this case camera uses HDR, Tonemapping...

View Article

Get "actual bytes sent" in script

Is there any way to get Network Statistics like "actual bytes sent/received" in the script? I want to write network statistics to file for further analysis. I'll appreciate any links or rumors =)

View Article


RPC.Others vs multiple RPCs

I want to send RPC with some data only to players that are close enough to current player. For example, we have 100 players. function Update(){ networkView.RPC("Function", RPCMode.Others, someData); }...

View Article
Browsing index pages (6 articles)


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