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RPC.Others vs multiple RPCs

I want to send RPC with some data only to players that are close enough to current player. For example, we have 100 players. function Update(){ networkView.RPC("Function", RPCMode.Others, someData); }...

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Get "actual bytes sent" in script

Is there any way to get Network Statistics like "actual bytes sent/received" in the script? I want to write network statistics to file for further analysis. I'll appreciate any links or rumors =)

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HDR and "Depth Only" ClearFlags problem (Forward rendering pass)

I have one camera in a scene. Settings - RenderingPass: Forward, ClearFlags: SolidColor, HDR: Enabled. Tonemapping Image Effect is attached to this camera. In this case camera uses HDR, Tonemapping...

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